The Connection Between Online Gaming and E-Learning

The Connection Between Online Gaming and E-Learning

Digital educational games have been used in teaching and learning with positive effects on various cognitive, behavioural and affective outcomes. However, research in this area is still at a relatively early stage and further research needs to be done to explore the effectiveness of games in more depth.Read more:

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For example, studies should look at the different types of educational games and simulations, and examine how they impact learners in a more complex way. It should also consider the broader context in which students interact with these games and simulations, for instance by looking at student demographics such as gender or class. It should also consider the different ways in which games are played, namely whether they are solitary or collaborative and how this impacts learning outcomes.

It is also important to investigate the effects of game-based learning in a broader range of student groups, for example, between public and private university students or between lower and upper grades. This will facilitate a more comprehensive examination of the effects of DGBL on student motivation for learning.

In addition, more research should be conducted into the effects of gender in a DGBL environment, as it has been found that boys tend to be more enthusiastic about digital gaming than girls and spend more time playing computer games. As a result, they are more likely to be interested in engaging with learning through digital educational games and this is reflected in their attitudes towards classroom learning.